![]() ![]() ![]() Once the difference between both times becomes too great (in this case 7 seconds, but you can choose any value, just make sure it's not too small to avoid false positives) the script calls the SpeedhackDetected() method which signalizes the presence of SpeedHack. Normally both times are updated at the same rate (assuming the Time.timeScale is set to 1), but when the SpeedHack is activated, it accelerates the in-game update frequency, making the in-game time accumulate faster. The script above compares the in-game time with a computer's (system) time. Speedhack was detected, do something here (kick player from the game etc.) Public class SC_SpeedhackDetector : MonoBehaviour SC_SpeedhackDetector.cs using UnityEngine Multiplayer games, however, are still able to do it by relying on server-side checks to detect any mismatch in the player-server time and take the appropriate action (kicking/banning the player, etc.). NOTE: As of today, this method no longer works, therefore, detecting speed hack has become much more difficult in single-player games. Speed hack works by speeding up the game's update rate, making everything faster, thus giving hackers an edge over the players who play at the normal speed.įortunately, there is a way to detect this hack in Unity. When it comes to hacking with Cheat Engine there are 2 most common attacks: Speed Hacking and Value Scanning.īeing the easiest to execute (only requires 2 clicks), the Speed Hack is usually the first choice for novice users. If you need more out-of-the-box solution feel free to check this Asset Store Package. NOTE: This article only briefly covers the most common attacks and basic protection against them. In this post, I will be showing how to make your game more secure against such attacks, which in turn will improve the experience for non-hacking players. Now, in single-player games, hacking doesn't really matter that much, but it becomes a problem when it's a multiplayer game where the other players are involved. The answer is, they're most likely using a program to inject their own values into the memory, with the most popular of such programs being Cheat Engine. Your first thought is of course they're hacking, but how do they do that? But days go by and you notice some players popping up on top of the scoreboard with unrealistically high scores. You finally released the game that you've been working so hard on, and maybe even added a leaderboard to add challenge to the game. ![]()
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